Name: Oton
Contact (sorry for
the syntax ― trying to aviod spam): ribic dot oton at g mail
Lego collection:
~28600 parts
Brickshelf name:
Legoism
As for my LEGO activity
and myself, instead of cramming the stuff with all kinds of
disorganized information, I'll just go the easy route and paste the
updated interview from MECK, a small local mechanical education
magazine.
First, let us know a
bit about yourself. Who are you, what do you build, and for how long
have you been doing so?
I devote most of my
LEGO time to Technic and Mindstorms, though occasionally I like
venturing into Fantasy, Town and Classic Space areas. I was a pretty
active Technic builder in my teens, and after the typical personal
dark ages, I've returned to building in year 2010. Apart from LEGO,
I'm an industrial & IT engineer, and live in Croatia for the
moment. I was born in 1980.
A good old
unavoidable question: any favourite sets? Or colours, or in your
case, mechanisms or techniques?
Yes, I'd single out the
6929 Starfleet Voyager as that one set that made me really love LEGO
as a child. It was the largest set I got and its playability was
beyond the level I've experienced with the previous, small sets.
Later, it was the 8865 Test Car which turned my attention into the
Technic direction, where it's still heading today.
As for the techniques,
I like clever gearboxes and linkages, and combining multiple
mechanical concepts (e.g. pneumatics, linear actuators, power
functions) in a single model. My favourite colours are probably red
and DBG. I also like black, but from a purely practical point of
view, it is usually horribly difficult to photograph nicely.
Where do you draw
your inspiration from?
From just about
everywhere. From the impressive MOC's of other builders, historical
albums, new parts being introduced, YouTube of various stuff that may
be completely unrelated to LEGO, and so on. Sometimes and idea pops
in my head and I start planning a MOC around it. Of course, many turn
out to be mistaken, but some do not. Also, I follow the activity of
various top-notch builders such as Sariel, Nathanael Kuipers, Nico71,
Crowkillers, etc., and they often act as catalysts for my own stuff.
(Thank you guys!)
Speaking of other
builders, are you a member of any LEGO clubs or organizations?
Yes, the Kockice club
has recently recruited me as a member. It's the main LEGO User Group
in Croatia. I'm also a writer for the HispaBrick Magazine, in fact I visit their events in
Spain. I'll take the opportunity now to invite other LEGO builders to
join the LUG's and communities because it really helps in the long
term.
Let's be more
specific for the readers that may be considering it ― in what way
does it help?
In many ways. It speeds
up exchanges of ideas, and allows for planning MOC's which are simply
beyond capabilities and workload of a single person. It lets one
exhibit, travel and meet other LEGO fans (which is a fantastic
experience), and often also procure LEGO much cheaper than an
independent builder could. I don't say it is mandatory to be a member
of a community to progress, after all there are awesome independent
builders, but the bottom line is that it helps.
That doesn't mean the
community is perfect. It regards something people love, and therefore
are often very emotional ― or make that "irrational" ―
about. Also, we need more women, because they are excellent builders
and see the things differently than the majority of us chaps. LEGO is
still slightly too much a boys' toy, which even the LEGO Group itself
silently acknowledged by introducing sets specifically targeting
girls. Notice that no such sets were ever required for boys. But I
repeat, I definitely recommend any LEGO enthusiast to at least
consider joining the community in one way or another.
Let us return to
building. Can you single out a MOC which was the most complex for
you, or the most satisfying?
Complexity can take
many forms, especially when one gets into Mindstorms. But overall, I
think I'd go for the Red Raccoon as the most complex MOC I've built.
It was an SUV, approximately 1:10 in scale, crammed with functions.
It had full independent suspension, four wheel drive, independent
front and rear steering, independent front and rear continuously
adjustable ride height, independently lockable half-axle and central
differentials, a five-speed sequential gearbox, and every single of
these controlled remotely. I've spend dozens, possibly over a hundred
of hours constructing it. But despite its devilish complexity, it
wasn't particularly satisfying after all.
Why?
Because all those
crammed functions actually reduced its offroad capabilities.
Differential locks, independent ride height adjustment or five-speed
gearbox sound great, but they turned out to be required very rarely
if at all, and yet they made the car heavier and weaker.
So, while equipped like a spaceship, it actually had worse offroad
performance than some simple yet sturdy cars. A fine showcase car,
so-to-speak, but not as capable in practice.
But still, it must
have been fun building it? Do you still have it?
No, I've disassembled
it years ago. I can't afford keeping such a large MOC built, as I
require parts for other things. I always shoot tons of high quality
photos of my MOC's to allow them being exactly rebuilt if need
arises, and once or twice I did, but I don't keep stuff assembled
except for a short duration while it is exhibited, or awaiting a
contest, etc.
So you need more
parts, then?
Nah, the basic point of
LEGO is to use and re-use parts. My collection is not particularly
large, about 28000 parts (* at the time of writing), but it is
sufficient for having one good, probably grey or red MOC at a time. I
know there are builders with their building arsenals reaching well
into six-digit numbers, but I'm trying to avoid that.
Because you mean the
increase of possibilities reduces creativity?
Not for that very
reason, though it is in itself a valid one. Rather because I want to
keep my building practical and efficient, and let everything fit on
my one large building table. If it goes much further, I will need to
start stowing some stuff away, then rumble through boxes when I need
it, etc. Anyway, my current collection is, I feel, a pretty good
balance between the possibilities and practicality. Of course, I will
keep adding some stuff, especially new parts, but pumping up the
collection just for the sake of pumping it up, is not my cup of tea.
You are also a
Mindstorms builder. Don't you agree with a part of the community,
that Mindstorms actually isn't "true" LEGO, as it requires
software engineering and other skills that are too remote from the
basic experience of building with your hands?
A difficult question. I
suppose I understand, and occasionally follow, both schools. Often it
is part of the challenge to construct something complex, such as GBC
modules, without using "smart" systems and automation. And,
for many things standard Power Functions are just enough. Mindstorms
allows, on the other hand, building very impressive and useful
things, but only if one is ready to devote plenty of time not only to
building, but to programming and adjusting as well. An engraving
robot, for example, would be completely impossible without
Mindstorms. Both ways work for me.
In that respect,
what do you consider your best or most original ideas?
Within the Technic
realm, likely the pure-LEGO working submarine. And in the Mindstorms
field, the embroidery machine or possibly the aforementioned
engraving robot. But that should rather be judged by the readers.
What about the
Classic Space? Is it a dose of nostalgia, or...?
Well, I cannot deny
there may be some nostalgia present, as the Space theme is the one
I've played with throughout my entire childhood. But I'm not
rebuilding the spaceships I've played with then, but rather doing
some different stuff. When I begin, say, building a spaceship today,
I try to make it as believable and sensible as possible, with room to
move inside, power source, fuel tanks, means of maneuvering, etc. I'm
pretty much a fan of Sci-Fi in general, so the Space theme feels like
my natural habitat. And the Classic Space is where I can find my way
about the easiest.
Perhaps a weird
question to ask an adult, but ― do you actually play with your
MOC's?
In the case of the
Classic Space or something similar, no. The building process itself
is the "playing" part for me, and once it is finished, I
photograph it or perhaps sign it up for an exhibition, and that's
all. However, when I build, say, a remotelly controlled racing car, I
take it for at least a couple of test drives at home or around the
neighbourhood, and I've got to admit having lots of fun doing it.
Let's move on to
more general topics. What do you like, and what do you dislike about
LEGO today?
I can only speak for
the areas that are related to my activity, e.g. I don't have any
opinion on Architecture sets of Friends, for example. What I like is
the amount of focus the LEGO Group has in developing new sets. As
opposed to the situation in the noughties when the company's future
itself was under a question mark and the sets, particularly Technic,
were bleak, today's situation seems crystal-clear, and the relations
to the AFOL community are rather strong. I also like the policy for
introducing new parts, which I think is well balanced between
overdoing, over-specializing everything and boredom of generic parts.
On the other hand, I
dislike the occasional slightly narrow spectrum of ideas. Nearly all
Technic sets, and the flagships almost always, are vehicles. And why
do the Mindstorms sets have to be based around humanoid robots? From
the point of view of a salesman I can understand both these things
(playability, child appeal, etc.), but sometimes I feel things are
unnecessarily predetermined. Bring back the idea books! Check out
some of the older idea books and you can find ideas and models that
would seem insanely creative and original if they appeared on the
shop shelves today.
You have mentioned
generic and specialized parts. Do you feel that building Technic
nowadays is easier thanks to a wider spectrum of parts than years,
decades ago?
Depends on your
viewpoint. I can say from my own experience that building top-notch
stuff is at least just as difficult as it was back then. But the
expectations and possibilities have expanded.
What do you mean?
I mean that building,
say, a driven, steered, independent portal vehicle suspension was at
the outermost limit of what was possible back then, and required
immense skill. Today, thanks to some specialized parts, it is much
easier and well within the grasp of an average Technic enthusiast.
But now there are other, more advanced things that define the limit ―
for example, twin helicopter counter-direction rotors with
independent pitch control. Today it is just doable, and was
absolutely out of the question back then. Though the possibilities
increase, each era, so-to-speak, has its own master challenges.
Do you expect this
trend to continue in the future, then?
Yes, absolutely.
Perhaps the twin rotors will soon be commonplace thanks to a couple
of new parts now in the waiting, and other new things will define the
outer limits. Submersibles? Fliers? Turbines? Who knows! LEGO
community, especially the Technic crowd, is often crazily creative
when it comes to parts usage.
We should not forget
that the AFOL's are an extremely demanding audience, and typically
those that push the boundaries forward. But LEGO lives from
manufacturing toys, and it's children and their parents they need to
appeal to. Not us, the wacky and crazy minority of adults, albeit I
don't feel neglected by the LEGO Group, either.
With your intense
LEGO activity, have you got time for other interests?
A bit. I play drums in
a rock band. Also I'm an avid pool billiards player, particularly the
rare 14.1 straight and one-pocket variants. I travel and photograph a
lot, follow motorsports, love cryptographic riddles, etc. But if I
had to, I'd still probably single out LEGO as my primary hobby. And
photography is anyway pretty much a requirement if you are a serious
LEGO builder, as the projects need to be presented well.
Yes, that stands in
the publishing business as well ― regardless of how great things
one does, it is all in vain if it is not presented in a likeable,
interesting manner.
Certainly ― but
that's the case with nearly everything, is it not? Occasionally I
stumble upon other builders' MOC's that may very well belong to the
absolute peak of LEGO, yet they remained buried in an obscure
Internet gallery somewhere, completely undocumented, and photographed
very poorly. Good ideas need a good presentation, and that is an
undeniable fact. It has nothing to do with style being above
substance. I mean that documenting a MOC well with photos, text and
even videos should be a normal phase of its creation. It does not,
contrary to a wide belief, require lots of talent neither expensive
equipment. The only requirement is a bit of thought and care, and
after all, if one has spent dozens, hundreds of hours building
something fascinating, it is wrong to deny it an extra half an hour
to shoot a couple of nice photos and perhaps write a paragraph or two
on it. Note that all the widely acknowledged top LEGO builders pay
lots of attention to presentation finesse, or get at least
half-decent photographers to do the job for them.
Mentioning this
extra work, how does a typical building project look for AFOL's? I
presume you don't just sit at a table, spill the bricks out of a
bucket and get building whatever comes up to your mind?
I think it is a very
varying, personal thing. There are AFOL's that do just that ― start
with a pile of parts and see what they come up with. Actually I've
met a guy who is brilliant at it, coming up with ideas on-the-fly,
and ending up with something that looks like it just came from the
official LEGO brochure.
Admittedly, I'm lacking
such a talent. Of course I do occasionally pick up some bricks and
start playing with them, see whether I can come up with something,
but I succeed only rarely. Instead, most of my projects have begun
with a bit of planning and analysing, sketching, some calculations if
necessary, and then finally building, with lots of undoing and
retracing.
Do you find it, in a
way, wrong? I would imagine the fun playing with LEGO is just picking
up bricks and building, without such accurate and detailed analyses
and preparations.
Yes, perhaps LEGO loses
a bit of this immediacy and spontaneity once you become an AFOL, or
at least for a large portion of us. There is perhaps less excitement.
But this is rewarded and, to my mind at least, compensated with much
better results one can strive for. This applies to any complex MOC,
but of course, is even more important for the patient guys who build
accurate scale models and replicas. They need to devote even much
more time comparing blueprints, selecting parts, etc.
Kinda like cooking, for
example. It's often just fine to open the refrigerator, bang
something together among the ingredients available, and ― with some
experience ― one can cook a nice improvised dish nine out of ten
tries. However, finest delicacies do require careful planning,
shopping, preparation, timing, etc. Unless you're a 3-star chef, that
is.
Those "delicacies"
built by the top builders usually surpass even the official LEGO sets
in their looks, functionality or both. Do you feel the official
flagships should do better to match that?
I'm not sure. I suppose
the current flagships are what floats the LEGO Group's boat, as a
well-judged balance of price, complexity, playability, aesthetics and
functions. We should not forget that they are a company, not an AFOL
appreciation society as we often like to fool ourselves, and if they
suppose that increasing complexity would actually reduce sales, we've
got to accept that reason as a very valid one.
On the other hand, yes,
a couple of times I got the impression that some flagship sets simply
were not developed enough, or were declared as flagships only because
of their status or relation to a franchise, whereas they weren't
particularly interesting to play with or to build. Take the Technic
Porsche 911 as an example ― undeniably beautiful and impressive,
but panned by more technical-minded critics, and staggeringly
expensive for any set, let alone a set without electric or pneumatic
functions. Perhaps it was just rushed to the market.
Has LEGO succumbed
to the commercial pressure, then?
Perhaps in those rare
instances it has. But otherwise, I've got to grant LEGO high quality
standards and intense attention to detail. Nearly every set launched
to the market leaves the impression of having been seriously thought
through, tested, well judged in terms of colour, playability,
complexity, etc. As said before, LEGO has a strong focus on these
things, and fortunately does not let the market pressure blur it
away. That is perhaps the reason why the exceptions, when they
occasionally occur, seem so overblown.
Yes, perhaps we are
all a bit too spoiled. Did you ever consider, or even apply for a job
at LEGO?
I did both actually,
though it was a rather crazy hit-or-miss attempt some years ago. It
is an undoubtably cool and creative job. But truth be told, as I've
met some professional designers and community members in the
meantime, I'm less convinced about it now than I did back then.
It is not all
butterflies and unicorns, right?
Exactly. We, the
enthusiast LEGO community, often like to portray being a professional
LEGO designer as being paid to build wonderful stuff eight hours a
day, with virtually unlimited number of parts at disposal. Yet
nothing could be further from the truth. It is true that this job
includes building and designing sets, but this is only one among many
tasks one is expected to do. There's lot of modifications, redesigns
according to the wishes of marketing, manufacturing and other
departments, as well as being constrained by commercial aspects and
feasibility. As AFOL's we like to dream about castles built from tens
of thousands of bricks, or Technic cars featuring twelve motors,
three battery packs and meters of wires. Such sets are simply out of
the question. As a professional Technic builder, you're much more
likely to be expected to come up with a 150-piece pure-mechanical set
which contains no expensive colours nor exotic parts. It is
challenging and requires creativity, no doubt, but is different from
what we, the freestyle AFOL community, are used and accustomed to.
I'm no exception; hardly any MOC I've built would be a reasonable
candidate for being converted into a set.
Are you working now
on some such MOC?
This very moment not,
as I have just recently finished one: the new Competition Crawler. As
opposed to the earlier chassis that were slightly over-engineered,
this is a clear return to the roots, with simple dual free axles and
portal hubs, but with a twist: the wheels can be driven
independently. Judging by how much I've managed to test so far, it
allows for some weird steering angles and tricks. But I'm not yet
ready to declare it a successful off-roader, as it requires some more
testing, or perhaps trials.
You do LEGO Truck
Trials?
I did and possibly will
again, but I've got to admit that I'm perhaps getting very slightly
tired of the concept. There is not enough action and excitement for
me, as the trials usually progress very slowly. It may look great on
the highlights video, but in reality I would like more things
happening. It is a challenge for the builders, but there are other
challenges that may provide just as much fun.
Currently I'm
considering other new forms of LEGO vehicle competitions. Racing
perhaps, on an asphalt surface, all together at once, with limits set
to propulsion, scale and total size. I'm still mulling it over and
perhaps in the foreseeable future something of the sort will take
place indeed.
Maybe you should go
all the way and organize a boat race? A regatta?
Actually I've thought
about that for a while, but although it sounds super-fun, it is in
fact hampered by three problems that are rather difficult to solve.
Firstly, any bumps between the boats (and it would happen sooner or
later, have no doubt) would likely result in at least one of them
breaking down and taking all these valuable parts down to the bottom.
Then, the specific parts required are not within many builders'
collections, and I'd dislike forcing anyone to place exotic part
orders only for this competition. And perhaps just as importantly,
the range of the infra-red controllers would allow only a regatta
indoors or in very small waters.
A so-called Bathtub
Cup, right? But joking aside, it seems that the competitions, not
necessarily of the racing type, keep many builders interested and
active.
And we are all rather
lucky that the LEGO Group has itself recognized their importance,
hence often supplying the prizes for free. Some builders have
occasionally criticized competitions due to their limited scope, but
regardless, it is altogether still a very positive thing.
I understand their
viewpoint, however ― if one is, say, a devoted Belville or Aquazone
builder, it is difficult not to get annoyed by the fact that probably
90% competitions include only a handful of the same, recurring
themes. But the underlying point is that the aim of the competitions
is to collect as many contestants as possible, and that simply
requires going for one of the obviously popular options. Fortunately,
there are certain competitions that allow any theme and style as long
as it is LEGO and adheres to a certain story or setting.
There have been some
interesting robotics championships we have covered in the past, and
the robots presented there, mostly based on Mindstorms, were pretty
advanced.
To get back to
Mindstorms, there is ample proof that, with enough patience,
incredibly complex and sophisticated stuff is possible. The previous
NXT generation allowed a lot, and the community just went mad with
the more powerful, recent EV3 set. I've given it a try as well,
though most of my robots were not built to entertain but rather to
perform a task useful beyond LEGO. Engraving, embroidery I've
mentioned earlier, fabric tailoring, milling, etc.
The limits I've
encountered doing so, however, had nothing to do with the processing
power or the logical circuitry, since everything was controlled from
a PC anyway. The constraints I came across were actually related to
the specialized parts, or rather the lack of them.
You mean, parts
specialized particularly for robots and machines?
Yes, kind of. Long,
simple but accurate linear racks, Mindstorms motors with little or no
backlash, or even linear motors would allow, or at least vastly
simplify, building advanced automatic machines. It is possible now,
but requires plenty of massive reinforcements and clumsy workarounds
to wrestle with the backlashes and structural weaknesses. Admittedly,
such parts would be expensive, and therefore I doubt we will see them
coming out of the LEGO factories.
But another,
independent team has recognized the need for such parts, or at least
it seems so to me. The guys behind the MinuteBot project,
manufacturing the custom Technic baseplates, exactly mention such
precise mechanical parts on their website. They do not manufacture
them, at least not yet, but it seems they ran into similar problems
and came up with these parts as a possible solution. If not them,
perhaps someone else will pick up from where they left.
Do not get me wrong:
the standard LEGO linear actuators are fine, but their range of about
four centimeters is simply too short. The newly introduced linear
sliding racks, though still somewhat suffering from backlash, may be
a pointer in the right direction and announcement of what is to come
in the future. Let's wait and see.
So what kinds of new
mechanisms and robots do you expect to be possible once when, and if,
such new parts become available?
Full-size
plotters, large robotic hands, CNC machines, even simple household
helpers ― you name it. A whole new horizon of possibilities emerges
and, should these parts become reality, rest assured we will witness
a storm of crazy and brilliant new ideas. They may go as far as to
seriously enter the professional sector.
Isn't LEGO, and
especially Mindstorms, already present in the business, at least to
an extent?
In
fact it is. I am aware of at least two instances where LEGO robotics
were used directly as an aid for an industrial engineering prototype,
and probably there are dozens ― if not hundreds ― of others.
After all, why shouldn't they? It is nearly universal, reusable, easy
to program, reliable, simple to modify and repair, and taking into
account how much standard industrial robotic cost, extremely cheap.
Actually, a couple of times I have watched YouTube videos of
electromechanical machines in the industry, which could have been
done just as well using a standard LEGO EV3 set. Perhaps the
professionals are simply not aware of the possibility, or are afraid
of being criticized by the others for using "toys".
Perhaps
the LEGO Group should take notice, and if it fits within their
strategy, create a new, professional theme completely separate from
the rest, and market it as such. LEGO Pro Lab, or something of the
sort, offer those aforementioned exotic new parts (as their price
would still be relatively small for the professionals), and back it
up with plenty of good software which we already know LEGO is capable
of developing. I don't see any reason why that would be impossible.
Now that you mention
it, the GBC's are a lot like industrial processes and mechanisms...
Exactly.
If anyone still needs a proof that LEGO can do complex mechanical
tasks, there it is, in large quantities. Who knows, maybe this entire
concept is closer than we think.
Let's move on to
another topic. What kind of effect do you find the Internet did, and
still does, to LEGO?
Enormous,
simply enormous. I was lucky to have experienced LEGO both in the
times without and with Internet, and I've got to confirm it made a
huge difference. The amount of ideas exchanged, works published,
groups formed and organized was simply unthinkable before the
Internet. Everyone was "his own builder", happened to get
some ideas from the Idea Books, and perhaps showed own MOC's to a
couple of friends. And that was mostly all. There were clubs and
organisations at that time, but their scope of activity was much,
perhaps an order of magnitude, narrower than it is today.
LEGO
played their cards well, too. They took advantage of these new
technologies without risking to move too far away from their core
business and values. And being able to inspect each set, parts,
virtual tours from the comfort of one's own sofa has certainly helped
them sell more. And the tools for virtual building, now available to
everybody, have helped many create stuff much faster than they would
just having real bricks at their disposal.
However,
this vastness has itself caused another problem, or a
"pseudo-problem", if you will. It is now nearly impossible
to follow tracks of everything happening in the LEGO world across all
the excellent Internet sites and resources available now. Even for
me, following primarily Technic topics requires a non insignificant
amount of time if I want to be informed really well, let alone the
general LEGO stuff. And the crazy thing is that the Internet
community is still undergoing steep expansion.
Many people now talk
about the Virtual Reality as the next big thing in technology. Do you
feel it may enhance the LEGO experience as well?
Possibly,
though probably not as deep as the Internet itself did. However, some
applications such as viewing virtual models in 3D or even building
them virtually, walking through one's MOC's and similar entertainment
may be commonplace soon.
And a final
question: what is going to be your next big project we can look
forward to?
I'm
not sure yet, but possibly I will attempt a large-scale replica of a
Ferrari 348tb, loaded with Technic functions. But I'm rather fickle,
and may just as well get distracted by another idea that may come up
in the meantime.
• • • • •
Sets I own:
• 333 Basic Set
• 722 Universal
Building Set
• 1899 Race Car
• 5763 Dune Hopper
• 5771 Hillside House
• 5893 Offroad Power
• 5929 Knight and
Castle Building Set
• 6195 Neptune
Discovery Lab (x2)
• 6371 Service
Station
• 6502 Turbo Racer
• 6613 Telephone
Booth
• 6366 Fire and
Rescue Squad
• 6688 Ambulance
• 6804 Surface Rover
• 6806 Surface Hopper
• 6824 Space Dart-I
• 6825 Cosmic Comet
• 6872 Xenon X-Craft
• 6886 Galactic Peace
Keeper (x2)
• 6929 Starfleet
Voyager (x2)
• 6941 Battrax
• 6982 Explorien
Starship
• 7346 Seaside House
• 7803 Jeep
• 8042 Pneumatic
Universal Building Set
• 8049 Log Loader
• 8051 Motorbike
• 8053 Mobile Crane
• 8070 Super Car
• 8090 Universal Set
• 8258 Crane Truck
• 8547 Mindstorms NXT
2.0
• 8653 Enzo Ferrari
1:10
• 8835 Forklift
• 8835 Forklift
• 8865 Test Car
• 8880 Super Car
• 9398 4x4 Crawler
• 10193 Medieval
Market Village
• 10248 Ferrari F40
• 10693 Creative
Supplement
• 20008 Tow Truck
• 21023 Flatiron
Building
• 21024 Louvre
• 30008 Snowman
• 30302 Spider-Man
Glider
• 30304 The Avengers
Quinjet
• 30190 Ferrari 150°
Italia
• 30197 Snowman
• 30228 Police ATV
polybag
• 30247 Star Wars
ARC-170 Starfighter
• 30291 Anacondrai
Battle Mech
• 31058 Mighty Dinosaurs
• 31072 Extreme Engines
• 31081 Modular Skate House
• 31058 Mighty Dinosaurs
• 31072 Extreme Engines
• 31081 Modular Skate House
• 31313 Mindstorms
EV3
• 40107 Winter
Skating Scene LE
• 41021 Poodle's
Little Palace
• 41030 Olivia's Ice
Cream Bike
• 41537 Jinky
• 42001 Mini
Off-Roader
• 42008 Service Truck
• 42043 Mercedes-Benz
Arocs 3245
• 42083 Bugatti Chiron
• 42083 Bugatti Chiron
• 60092 Deep Sea
Submarine
• 60095 Deep Sea
Exploration Vessel
• 60119 Ferry
• 60119 Ferry
• 70401 Gold Getaway
• 70816 Benny's
Spaceship, Spaceship, SPACESHIP!
• 75081 T-16
Skyhopper
• 160610 Ricky the Rooster PdC Special
Magazine publications (you need to understand Croatian for this):
https://www.bug.hr/author/oton-ribic-48
On Github:
https://github.com/otonribic
In the Thingiverse:
https://www.thingiverse.com/tesseractor/designs